For those who don't know and care, WoD Changeling divides Changelings into three phases. --
1) Childlings (Whom I prefer to refer to as 'Chilers' for reasons that shall soon become apparent), who tend to be between 3 and 13 years old, and chock full of Glamour (Magic Fae Power) though without much Willpower (as kids are wont to not have much of) or Banality (After a while, the world gets Changelings down, and this is measured by Banality).
2) Wilders (See? Doesn't Childer and Wilder sound nice together?), who tend to be between 13 and 25, and have a bit less Glamour, and a bit more Banality and Willpower.
3) Grumps (Continue the trend and call them 'Grumpers', and I'll poke your eye out), who tend to be 25+, and are lacking in Glamour, but chock full of Willpower and Banality.
As Glamour wanes and Banality increases (the former can happen due to funky Fae things going on, the latter due to other funky things or due to the daily grind), a Changeling gets closer and closer to forgetting that they're part Fae until finally.. they're Undone. The Fae part lapses back into slumber and isn't active again until either the person realigns themselves, or the person bites it and the Fae part is taken up by someone else. Alas, White Wolf (the game company that whipped all this up) never gave a clear quanitifed determination for this Undoing, but a nice setup I've found is that if Banality is more than Willpower+Glamour, Undoing sets in. If Glamour is more than Willpower+Banality, Bedlam sets in (that's reverse Undoing, when you think you're purely Fae).
Aaaanyway.. This Seeming thing is generally moot save for when one is whipping up a character (so one has a notion of the base levels of Glamour, Willpower, and Banality), but it could be taken as a hint of how the change(s) of life are covered for Changelings. Some folks are big on that, I'm big on 'what happens, happens', myself. If one keeps Willpower cranked up there, they might end up with barely any Glamour and oodles of Banality and still be an active Changeling even when one is hitting eighty or ninety years old. The idea of Childers (or 'Childlings', if one wants to wax canon) being very very connected to the Fae (enough that they're "Trouble Kids" for Mortal affairs), while Grumps barely know they're Fae most of the time, is just a rough qualified standard and can't be used as a quantified standard. Except for Trolls (new paragraph).
Trolls are strong. Surprised? In fact, they're strong to the tune of Wilders have +1 Str and Grumps have +2, even if this takes them out of normal human range (It's actually not normal strength but Chimerical strength.. but that'd take a lot more space to explain. If you need it explained, post an asking or check your local library). Sounds just dandy, save for how in cross-referencing, it means that the Changelings who are pretty much 'Fae Senile' are the really strong ones; one has to have clear-cut definitions of Childling, Wilder, and Grump if one is going to have "X means +1, Y means +2", but White Wolf decided to skimp out on this and only give us the Seeming as a guideline.
THE POINT: I thought it'd be a nice and neat idea to have the extra Strength based on how much Glamour they have instead of Seeming; a first-season Dana Scully, Special Troll Agent wouldn't have as much bonus Chimerical Strength as Troll Scully would have around the time Doggett showed up. It would seem the world (at least, the RPG portion of the world) thinks I'm nuts for thinking this would be nice & neat, and more efficient & accurate than the Seeming system. Such is life.
Laws, I'm like Old Man Rollins. Long rambling story with a wishy-washy end. I put all the blame on FarScape having such good writing (distraction, you see).