Useless (youngwilliam) wrote,
Useless
youngwilliam

So in thinking about this idea of a Birthright background for Changelings, I thought it best to lump them all together and work it out that way..

..note that of this and the next two posts, this one is the rough by-the-book data.


Changeling QuickStart
Boggan Aptitude: +1 to crafting. Whenever a boggan is involved in
physical labor of any type, the player may add one die to the roll.

Birthright: Craftwork. If unobserved by any but others of her
kith, a boggan can accomplish any task involving simple physical
labor in one-third the normal time.

Eshu Aptitude: +1 to social interactions. Whenever an eshu is
involved in a social setting, one die is added to all Social rolls.

Birthright: Spirit Pathways. Eshu have an amazing sense of
direction, and exquisite timing; they always seem to arrive at their
destinations at the most opportune moments. The path an eshu
follows is always the most interesting route possible, and is filled
with danger and challenge. No matter what she encounters along
the way, an eshu always finds her way to her destination...eventually.

Nocker Aptitude: +1 to mechanical rolls. Any time a nocker attempts
to create or fix a mechanical creation, one die is added to
Mental Trait rolls.

Birthright: Fix-It. Nockers are masters of machines, and
everyone knows it. A few harsh words or well-timed threats can
intimidate a malfunctioning machine to work properly. A nocker
can fix nearly any mechanical device with a successful Mental roll.
The difficulty can range from 5 (for simple, familiar problems) to
as high as 10 (for a complex machine that’s really acting up).

Pooka Aptitude: +1 to subterfuge. Any time a pooka tries to deceive
someone, one die is added to Social Trait rolls.

Birthright: Shapechanging. Each pooka has an affinity with
an animal of the player’s choice. When the pooka is completely
alone, she can shapechange into that animal (or back from it) in
one turn. Shapechanging costs a point of Glamour, but reverting
back is free. The pooka has all of the animal’s natural abilities
(claws, speed, leaping), although it’s only possible to assume the
form of a mundane beast. Large and scary forms, such as bears, tend
to be far more playful than deadly, even when a fight breaks out.

Redcap Aptitude: +1 to intimidation. Whenever a redcap tries to
intimidate someone, one die is added to Social Trait rolls.

Birthright: Dark Appetite. Redcaps can eat anything, literally.
They can chew through cars and eat their way through walls.
Their bulldog teeth are flat, and hard as steel. Their digestive
systems remain a mystery, thankfully. Most prefer human or
animal meat, but anything will do when hunger strikes.
As long as a redcap can put his mouth around something, he
can eat it. Large objects can be chewed into small pieces. Digesting
something particularly vile or tough (such as wood, steel, romance
novels or toxic waste) requires the expenditure of a point of
Glamour.

Satyr Aptitude: +1 to athletics. Any time a satyr in involved in any
athletic action (not including combat), one die is added to
Physical Trait rolls.

Birthright: Gift of Pan. Dionysian revelry is high-ritual to
these fae. Singing, music and dance can be used to stir fae and
mortals alike to the heights of carnal passion. Anyone who fails a
Willpower roll (difficulty 7) is swept away by secret desires and the
activities of the evening.

Sidhe Aptitude: +1 to commands. The sidhe are by far the most
charismatic of the fae; few can resist their commands. Any time a
sidhe character issues a command, one die is added to Social Trait
rolls.

Birthright: Awe and Beauty. Players of sidhe characters add
one point to their Social Traits during character creation, even if
this increases scores above 5. Whether they’re heroes or villains,
all sidhe are dignified. Any cantrip that would directly make them
look foolish fails immediately.

Sluagh Aptitude: +1 to stealth. Any time a sluagh attempts to move
without being seen or attempts any other stealthy action, one die
is added to Physical Trait rolls.

Birthright: Squirm. Dislocating body parts is a popular
amusement for these creatures. Confining them is almost impossible.
Although they cannot change their shapes or mass, underfolk
can contort into disquieting shapes with unnatural ease. This
requires a few minutes of concentration and a Physical roll; the
difficulty ranges from 4 (escaping from ropes) to 8 (worming
through the bars of a locked cell). The only substance that can
imprison sluagh completely is cold iron.

Troll Aptitude: +1 to combat. Trolls are natural warriors. One die
is added to any combat action taken in a turn.

Birthright: Titan’s Power. Trolls gain an additional Health
Level and an additional point of the Physical Trait during character
creation, even if this raises the Trait above 5.

Changeling 1st Edition
Boggans: Cannot botch Crafts rolls. Can craft in 1/3 the time if unwatched. Can focus their Empathy or Subterfuge to read normally unreadable social dynamics.

Eshu: Cannot botch Empathy or Performance rolls. Will always find their way to a destination. Gains extra XP for good stories.

Nockers: Cannot botch Crafts or Security rolls. Can change one type of Chimerical matter to another. Can repair machines outside of their Crafts department.

Pooka: Cannot botch Empathy or Subterfuge rolls. Can change to a critter with a minute and a Glamour if unwatched. Can use Empathy or Subterfuge to wrangle info out of folks.

Redcaps: Can botch any rolls, but Intimidation rolls are at -1 Diff or more. Can eat anything that fits in their mouth, but to retain inedibles takes Glamour. Can intimidate even inanimate things.

Satyrs: Cannot botch Athletics rolls. Can do a funky song and dance to entrance and de-Banalize folks. +1 Stamina and can dash about.

Sidhe: Cannot botch Etiquette rolls, and Social rolls are at -2 Diff. Folks must roll vs WP to challenge them. Cantrips cannot make them look silly. +2 Appearance.

Sluagh: Cannot botch Stealth or Alertness rolls, and Perception rolls are at -2 Diff. Can squirm through things as narrow as prison bars. Can see through illusions with Alertness.

Trolls: Cannot botch Athletics or Alertness rolls, and Willpower rolls are at +2 dice. Wilders get +1 Health and Strength, Grumps get +2 (but +1 diff for Dexterity rolls)

Changeling 2nd Edition
Boggans: Cannot botch Crafts rolls. Can craft in 1/3 the time if unwatched. Can focus their Empathy or Subterfuge to read normally unreadable social dynamics. (NOTE: Same as 1st Edition)

Eshu: Cannot botch Empathy or Performance rolls. Will always find their way to a destination. Gains extra XP for good stories. (Same as 1st Edition)

Nockers: Can botch any rolls. Can change one type of Chimerical matter to another. Can repair or intimidate machines outside of their Crafts department. (1st Edition couldn't botch Crafts or Security rolls, but they couldn't intimidte machines)

Pooka: Cannot botch Empathy or Subterfuge rolls. Can change to a critter with a minute and a Glamour if unwatched. Can use Empathy or Subterfuge to wrangle info out of folks. (Same as 1st Edition)

Redcaps: Can botch any rolls, but Intimidation rolls are at -1 Diff. Can eat anything that fits in their mouth, but to retain inedibles takes Glamour. Can intimidate even inanimate things. (1st Edition could get more than -1 Diff to Intimidation)

Satyrs: Cannot botch Athletics rolls. Can do a funky song and dance to entrance and de-Banalize folks. +1 Stamina and can dash about. (Same as 1st Edition)

Sidhe: Cannot botch Etiquette rolls, and Social rolls are at -2 Diff. Folks must roll vs WP to challenge them. Cantrips cannot make them look silly. +2 Appearance. (Same as 1st Edition)

Sluagh: Cannot botch Stealth or Alertness rolls, and Perception rolls are at -2 Diff. Can squirm through things as narrow as prison bars. Can see through illusions with Alertness. (Same as 1st Edition)

Trolls: Cannot botch Athletics or Alertness rolls, and Willpower rolls are at +2 dice. Wilders get +1 Health and Strength, Grumps get +2 (but +1 diff for Dexterity rolls) (Same as 1st Edition)
Tags: rpg
Subscribe
  • Post a new comment

    Error

    default userpic

    Your reply will be screened

    When you submit the form an invisible reCAPTCHA check will be performed.
    You must follow the Privacy Policy and Google Terms of use.
  • 0 comments